Fingers on the Screen: Game-Based Learning for Students with Intellectual Disabilities

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Fingers on the Screen: Game-Based Learning for Students with Intellectual Disabilities

Game-Based Learning in the special education classroom is still regarded with skepticism by educators, or has been used mainly as an extrinsic reinforcement.

This communication presents a series of observations made by researchers and educators on the motivational impact of games in the educational experience of users with intellectual disabilities.

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