Anesthesia Illustrated is a global open-access initiative, spearheaded by the Stanford AIM lab. Its goal is to disseminate high quality educational content and learning objects, all designed to support anesthesia education around the world.
The goal of Anesthesia Illustrated is to share the work being developed for educational use at Stanford and Yale Universities with the broader anesthesia community. Additional content partner institutions may be joining the project in the near future.
The initiative is based on high-quality multimedia-based visual educational content, given freely in an open access manner under a Creative Commons Attribution – Non-commercial –license.
The overall objective of this highly practical material (in Spanish) is to facilitate a basic understanding of Autism Spectrum Disorders (ASD) and allow teachers to develop an appropriate educational intervention targeted to these students within a general inclusion framework, bringing together science, ethics and empathy.
The material is divided into 10 modules. The first five offer relevant knowledge about people with ASD and their needs, and the following are guidelines for an oriented educational intervention.
The Versailles Academy launches a dictionary-based concepts in the four official programs First and Terminal in Economics and Social Sciences. This dictionary, progressive and interactive, currently offers nearly 800 definitions.
The Louvre Museum’s (France) "Closer Look" interactive multimedia tool allows users to see the details of an artwork through a magnifying glass, while commentaries and animations provide historical and artistic background.
Formal analysis and contextual research combine with close-ups and videos to give the viewer more information than they would get if they went to the museum and saw the work in person.
Some of the famous art pieces dissected using this multimedia tool are the Mona Lisa, the Winged Victory of Samothrace and the Seated Scribe.
The “Closer Look” commentaries and texts are available in French, English and Japanese.
The European Award for Best Content for Kids highlights existing quality content for 4-12 year-old children and encourages the production of new content that will offer young people online opportunities to learn, play, discover and invent. The competition, organised by the Insafe network within the framework of the European Commission's Safer Internet Programme, was launched on 9 May and will run in most EU member states and also in Iceland, Norway and Russia during 2013.
Any form of online content may be submitted to the Best Content for Kids competition - from websites, blogs and videos to apps and games – but it must be designed for use by children or young people. Children can enter as individuals or in groups (i.e. school classes or youth groups). Adult submissions can come from online professionals and non-professionals alike.
National and European winners will be awarded in four different categories:
- Adult professionals
- Adult non-professionals
- Individual young people (up to 3 youngsters)
- School classes/groups of young people (at least 4 youngsters)
The national first prize winner in each category will go on to compete at the European level. The top-three European resources in each of the four categories will be recognised at an awards ceremony in Brussels on Safer Internet Day in February 2014.
The closing dates of the competition depend on each country. For further information about how to take part in the European Award for Best Content for Kids, visit www.bestcontentaward.eu
Working Together is a kit with a range of games and activities to help parents/ carers engage with children’s learning in the early school years.
Working Together is part of a strategy of the British government’s Department for Education to increase parental engagement in their child’s learning and development. The kit includes:
- A children’s folded-paper ‘chatterbox’ game to make - designed to prompt questions and activities with the child
- A card game with questions to ask the child about school and what they are learning
- A bookmark to colour in and keep
- A handy wall chart and stickers to help parents record and reward the child's learning progress, month by month
- Top tips for parents
Agrega2 is an OER platform developed by the Spanish Ministry of Education, Culture and Sports, the Autonomous Communities and Red.es.
The Agrega2 platform aggregates the pre-college educational digital repositories of all the Ministries of Education of the Spanish Autonomous Communities. The contents are organised according to the curriculum and are ready to be downloaded and used by teachers and students.
The platform has access nodes in all the Ministries of Education of the Autonomous Communities (CCAA) and the Institute of Educational Technology (ITE) and Ministry of Education, Culture and Sports (MECD).
MDX (Learning Materials Online) is a cooperative repository offering open education resources produced by several universities from Catalonia and the Valencian Community (Spain).
The purpose of MDX is to make the participant institutions’ teaching production more visible and widespread, thus contributing to educational innovation, on the one hand, and free access to knowledge on the other.
The aims of MDX are:
- To facilitate the management of teaching materials and objects produced by the universities by arranging them and integrating them within a common server.
- To offer the academic staff of the participating universities a resource server that allows the materials produced to be filed and subsequently retrieved.
- To provide users with permanent, simple and fast access to the teaching production of member organisations.
- To add value to the materials collected through elements such as the permanent address, standardised citations or consultation data.
- To establish and apply preservation mechanisms in order to ensure the durability of the materials.
- To encourage the publishing and editing of teaching materials in electronic formats.