On 20th September 2011 the iEducate Team presents the tools and resources that were developed during the project lifetime. Furthermore recent developments and technologies that will shape the future of vocational education will be introduced during several break-out session.
On 21st September 2011 a virtual conference will take place at the virtual training island in Second Life for those unable to attend in person on the 20th.
See www.ieducate.eu for details and registration.
iEducate demonstrates how technology can assist vocational education and training professionals across Europe to bridge the technology gap with learners. As well as seeing the range of tools and resources created as part of the project, you will also find out how technology is helping to shape the future of vocational education across Europe through a range of breakout sessions (see registration form for more details).
Virtual Worlds for Vocational Education
e-Learning goes Social
Teaching Culture & Heritage with technology
Enabling people with Disabilities
So, what’s coming next? (Emerging Technologies)
Creating and using Media to enhance learning
Technology tools for teaching Enterprise
Pas a Pas is an interactive educational tool for schools that enables children to learn and experiment with different sets of elements using animation. It aims to use the physicality and the animated outcome of stop motion animation to bridge the gap between abstract concepts from maths, physics or arts (usually represented by graphs, equations or words) and reality.
In this article the intervention framework of the project is presented and two of the seven eLearning pilots with directly employment-related learning topics are described in more detail.
Four main results of the pilot project eHospital are highlighted:
The eLearning offers provided by eHospital were very much appreciated by the patients and hospital staff involved. This demonstrates the need for further initiatives which help to ease the transition between hospital and employment.
New technologies have a considerable potential for enabling patients to use the time in hospital for maintaining or restoring their employability: Hospital patients are restricted in their mobility and are forced to adhere to a rather rigid hospital routine. They can therefore profit from being independent on the time-space arrangements of conventional face-to-face learning. Also, social interaction and joint learning activities with peers become possible with the help of virtual tools.
Specific educational strategies need to be developed for patient learners. Only blended learning can be a successful eLearning strategy in a hospital context. The personal relationship between patient learner and tutor is crucial.
And, at last, the provision of eLearning for hospital patients poses considerable organisational challenges: New partnerships between education providers and healthcare institutions need to be formed. Different – public and private – mechanisms to fund learning in hospitals need to be developed in times of increasing financial pressures in the health sector and in education and training.