While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.
Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.
Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.
The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas are listed below.
- How do mobile devices enhance learning and creativity?
- Mobile learning and creative classrooms
- OER for mobile learning
- Mobile learning management models and strategies
- Learning design for mobile learning
- Mobile learning platforms, devices and operating systems
- Authoring tools and technologies for mobile learning
- Content design and development for mobile learning
- Platform specific applications for learning
- Augmented reality in education
- Mixed reality and mobile devices supporting learning
- Mobile devices and schoolwork, in classrooms and beyond
- Mobile devices supporting performance and learning at work
- Low-tech mobile learning, e.g. the power of SMS
The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: firstname.lastname@example.org
Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT
'Vision in an Increasingly Mobile World', an event organised by the British Machine Vision Association (BMVA), will be held on 15 May 2013 in London, UK.
Modern mobile computing creates interesting opportunities and challenges for computer vision research. This meeting will bring together researchers and practitioners, from both industry and academia, interested in all aspects of mobile computer vision - be it within consumer devices, autonomous/embedded systems or novel deployment domains.
The “Policy guidelines for mobile learning” developed by UNESCO seek to help policy-makers better understand what mobile learning is and how its unique benefits can be leveraged to advance progress towards Education for All.
UNESCO believes that mobile technologies can expand and enrich educational opportunities for learners in diverse settings. Yet most ICT in education policies were articulated in a pre-mobile era and they do not seek to maximize the learning potentials of mobile technology. The rare policies that do reference mobile devices tend to treat them tangentially or ban their use in schools.
Today, a growing body of evidence suggests that ubiquitous mobile devices – especially mobile phones and, more recently, tablet computers – are being used by learners and educators around the world to access information, streamline administration and facilitate learning in new and innovative ways.
Developed in consultation with experts in over 20 countries, UNESCO’s “Policy guidelines for mobile learning” have broad application and can accommodate a wide range of institutions, including K–12 schools, universities, community centres, and technical and vocational schools.
Policy-makers are encouraged to adopt UNESCO’s policy recommendations, tailoring them as necessary to reflect the unique needs and on-the-ground realities of local contexts.
The document was presented during the UNESCO Mobile Learning Week 2013, held from 18 to 22 February in Paris.
This article was originally published on the online Journal The European Journal of Open, Distance and E-Learning – EURODL, issue 1, 2012.
Massive Online Open Courses (MOOCs) have been growing in popularity with educational researchers, instructors, and learners in online environments. Online discussions are as important in MOOCs as in other online courses. Online discussions that occur in MOOCs are influenced by additional factors resulting from their volatile and voluntary participation structure. This article aims to examine discussions that took place in MobiMOOC in the spring of 2011, a MOOC structured around mobile learning.
This line of inquiry focused on language from the discussions that contained emotive vocabulary in the MobiMOOC discussion forums. Emotive vocabulary is words or phrases that are implicitly emotional (happy, sad, frustrated) or relate to emotional contexts (I wasn’t able to…). This emotive vocabulary, when present, was examined to determine whether it could serve as a mechanism for predicting future and continued participation in the MOOC. In this research, narrative inquiry approach was used in order to shine a light on the possible predictive qualities of emotive text in both participants who withdrew from the course as well as moderately or moderately active participants. The results indicated that emotive vocabulary usage did not significantly predict or impact participation retention in MobiMOOC.
eCuisine - A model for interactive elearning to enhance vocational conversation and arouse intercultural awareness
Selected specialities from the Austrian cuisine plus culinary “highlights” from the partner countries are described and integrated into an interactive learning program as well as into app prototypes. By this the access to mobile devices as used in gastronomy and catering is facilitated. Target groups for these apps are service staff, educational institutions and creators of menu cards
Increasing mobility is a characteristic feature of today’s world with effects for both, tourists and people working in tourism and hospitality industry. In a modern labour market facing the challenges and needs of mobility the mixture of language learning combined with the ability to make use of new media and technologies is one of the basics in tourism education.
Very often it is the quick/immediate response to “simple” questions, such as when ordering meals from a menu in a foreign country that initiates customer satisfaction and intercultural understanding. The project is therefore also intended to start intercultural curiosity. It will encourage those in the hotel-tourism sector to enhance the interest of students and their teachers in the dishes eaten in other countries.
The project emphasizes especially the following factors and points: reduce barriers to work mobility, increase international understanding and cooperation, a flexible delivery mode supporting modern learning requirements, an integrated approach to language and intercultural training, attractive and interactive e-learning materials supported by pictures to be produced and integrated by the users themselves to make their presentation individual.
Smartphones for Seniors (S4S), is a Portuguese collaborative R&D project coordinated by Microsoft, which provides mobile services technology adapted to the senior population.
This project furnishes better communication tools for the elderly, by taking advantage of the Windows Phone 7 new user interfaces and including more advanced apps such as video conferencing, chatting and social networking integration (Facebook and Twitter, for example).
A scope of apps/services is included (with information on: pharmacies’ locations and working hours, dictionary, weather, and trip advisor/planner), as well as services of a more personal nature (such as: reminders and management of electronic prescript medications, list of tasks, schedules and reminders made by the senior, or family members and caregivers, 'take me home,' with directions on how to return home or how to ask for help; 'my diet', with information on nutrition, food and recipes recommended), and playful applications for entertainment purposes, such as word games, chess and games such as on-line "quizzes".
Ripples from the technological revolution in wireless communications have extended to all areas of education, as mobile learning has become an increasingly viable and strategic option for students and organisations worldwide. In many cases, mobile devices will come to replace laptop or desktop computers, and allow for greater accessibility.
The Universities and Knowledge Society Journal (RUSC) is now accepting research articles on this topic from all educational sectors and around the world. The specific thematic areas for the January 2014 monographic issue are as follows:
We recently spoke with Anthony Salcito, Vice President of Worldwide Public Sector Education at Microsoft Corporation, at the Mobile World Congress in Barcelona 2013. Salcito works with education institutions to embrace technology to optimize learning environments and student achievement.
What challenges does fomenting innovation in schools currently face?
At the moment, youth unemployment in some European Union member states exceeds 50%. The preparation of young people for the labor market has to be improved, especially since companies hire their workforce primarily on the basis of skills. Collaboration, communication, and leadership skills should be at the center of schools’ education.
21st-century learning should be competency based, because becoming prepared for life and work is crucial, more important than content knowledge alone. The problem is that pupils today are awarded grades based on content knowledge. They often progress to the next level despite low grades in certain subject areas, which actually signals a lack of foundational knowledge they’ll need in the future.
Proper assessment should therefore not be bound to specific timing, but to understanding—that’s the true measure of achievement. Furthermore, it should take into account the learning of concepts and overall progress, instead of focusing solely on content results.
The research project Assessment and Teaching of 21st-Century Skills (ATC21S) proposes ways of assessing 21st-century skills and encourages teaching and adopting those skills in the classroom. Ultimately, the best results are achieved when learning is personalized.
What role should teachers play in this transformation?
The role of teachers is essential, but they need training and support in order to move toward increasingly teaching skills and competencies. Teachers should listen more, and provide individual assessment and mentoring to their pupils. To this end, various different resources are available, such as “Education Competencies”, designed to help educators and administrators.
Coming back to the topic of assessment, we are not welcoming educators and curriculum developers to innovate if we do not change the way we assess what learners know and what they are supposed to know. Global assessment models such as PISA should be improved in such a way that they incorporate new trends currently taking place in formal and especially informal learning.
Who would you say are the innovators in the education field?
Innovators in the education field are mainly individuals. Innovative teachers who have created their own educational resources often do not want to share their content; they don’t think about scalability and believe that this content only works for them. It’s crucial to show them how they can be examples for others. Microsoft has therefore created a network of innovative teachers and a network of innovative schools.
I would also like to briefly mention our entrepreneurship program for young people. The Youth Spark Hub is an online space to explore and access all the Microsoft programs and resources to help youth imagine and realize their full potential.
How do we transform innovative teaching with scalability?
I recommend the scalability toolkit developed by Christopher J. Dede, Professor of Learning Technologies at Harvard’s Graduate School of Education. Innovation in education is a global matter, and everything teachers do has a directly global dimension.
MobiCloud is a collaborative platform for developing, deploying and managing mobile cloud applications for business-critical scenarios such as public transport, field service or construction. Its initial demonstration scenarios focus on industries where collaborative mobile applications can support a more efficient, greener organization.
MobiCloud is also an online technology marketplace where end-users, mobile developers, application vendors, system integrators and cloud service providers can collaborate to develop end-to-end solutions with high ROI. MobiCloud is co-funded by the European Commission under the ICT Policy Support Programme (ICT PSP) of the Competitiveness and Innovation framework Programme (CIP).