computer-based educational tools
The International Conference on Cognition and Exploratory Learning in Digital Age 2013 has announced a 2nd call for papers.
Please submit your contribution until 29 April 2013, we look forward to your submission.
The IADIS CELDA 2013 conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems.
The University of Deusto (Bilbao, Spain) and AulaBlog will inaugurate the fifth edition of the Digital Education Conference, known by its Spanish acronym as ‘JEDI’ tomorrow.
The event will complement conferences with a wide offering of practical workshops, including topics like Google Site treasure hunts, RSS and social markers, Social Lab and privacy, and multimedia presentations.
Guest speaker Mercè Gisbert will deliver a keynote address on how to organise educational spaces.
Teachers who have a unique vision or practice are encouraged to share their experiences at the event (please contact the organisation for more information).
Bottom-Line Performance will host two ‘Game-based Learning’ webinars on 26 March and 25 April 2013.
Most adult learners have had enough of Powerpoint slides, standard eLearning courses and instructor-led training. Gamification sometimes helps create a different work and learning environment by taking game elements (like points, badges, leaderboards, competition, achievements) and applying them to non-game settings. But many such initiatives fail because they don’t properly incorporate ‘fun’ into training programs. Tune into these two webinars to learn how gamification and game-based learning can succeed.
The 2nd European Conference on "Learning Innovations and Quality" (LINQ 2013) will take place at the Global Headquarters of the United Nations’ Food and Agriculture Organization (FAO) in Rome, Italy, on 16-17 May 2013.
The Global Headquarters of the FAO stands near the impressive Circus Maximus, the first and largest stadium in the Roman Empire, and its expansive facilities will provide ample space to the participants of LINQ 2013. Furthermore, the FAO’s development of global standards in food and agriculture-related policies (including training and education) makes it an ideal venue for LINQ 2013.
This year's LINQ 2013 has "Innovations and Quality: The Future of Digital Resources" as its motto, and addresses and invites experts who are active in the field of Innovations and Quality in Lifelong Learning (LLL).
The LINQ 2013 conference fee will remain reduced at the early-bird rate of 90€ until the 31st of March 2013, after which it will rise to 150€. For further information about conference fees, requirements, and other details about LINQ 2013, please visit the conference website.
The online Centre d'Energie Atomique (CEA - Center of Atomic Energy) library offers multimedia resources— photo reports, interactive animations, videos, files, podcasts and posters—to help young learners and the general public understand basic concepts such as the atom, radioactivity, etc.
The 1st International Conference of the Portuguese Society for Engineering Education (CISPEE) will take place in Porto on October 31st and November 1st, under the theme "Education in Engineering: Challenges for Innovation". Technically sponsored by the IEEE, IGIP, SEFI, ASCE, ABENGE, and the Portuguese Engineers Association, this event will be a key opportunity to gather - in Portugal - a number of national and international experts in the area of engineering education, under the topics of the present working groups of the Portuguese Society for Engineering Education, namely Engineering Ethics; ICT in Engineering Education; Continuing Engineering Education; Tools to Develop Higher Order Thinking Skills; and Mathematics in Engineering Education.
The new live online training portal, CloudRooms, from Redtray Solutions, is upgrading its new virtual classroom solution and going social.
The new social learning features in CloudRooms will make it possible for learners to rate their courses, post reviews of the training they've attended, share links to useful training materials available on the portal, ’Like‘ training modules in the Facebook style, and connect with each other through their message boards on the portal. These changes will make it easier for learners to communicate with each other, share their knowledge, opinions and also boost each other's motivation to training.
Last year, Cloud Rooms delivered more than 1800 live online training sessions. The interactive online classes were run by live trainers, and their popularity is what sparked the idea to make the portal more social learning-friendly.
This Open CourseBook offers an introduction to Fashion Photography. It introduces students to understanding the role of Fashion Photography and aims to give them the knowledge of how Fashion images are created.
Students are invited to analyse the mood, atmosphere and statement fashion images communicate, through evaluation of the image and attitude of the model, the art direction, and the technical execution of the final image through the use of digital photography, editing and cropping images.
This research and analysis will enable and encourage students to organize and produce a Fashion shoot through research, scouting locations, casting models, styling (clothes, hair and make up), demonstrating their understanding of producing an editorial fashion shoot appropriate to the given market.