Up-Scaling Creative Classrooms in Europe
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The SCALE CCR project aims to further define the concept of 'Creative Classrooms' (CCR) and to provide a better understanding of ICT-enabled innovation in Education and Training (E&T) that can be brought to scale, in a cost-effective way; the major focus will be on formal education settings, including informal ways of learning.
Educational stakeholders recognise the contribution of ICT to realising the targets set out in the Europe 2020 Strategy, in particular Objective 4 on "Creativity and Innovation" and the key targets regarding early school leaving, higher education, adult learning, up-skilling and modernisation of Education and Training , and more broadly, the role of ICT as a key enabler of innovation and creativity in E&T and for learning at large. However, educational policymakers need evidence and guidance on how to further support and mainstream ICT-enabled innovation for learning as it manifests itself in many creative initiatives across Europe.
SCALE CCR will identify and analyse such examples and clarify the nature of their innovative activities (cf. concept development), their aims (e.g. pedagogical, technological, and organisational innovation), outcomes, impacts, and implementation and dissemination strategies.
- Identify and classify "ICT-enabled innovation for learning" across a range of settings and participants;
- Develop 'Creative Classrooms' (CCR) concept and reference parameters for a pilot initiative in scaling CCR;
- Analyse the implementation strategies of a number of highly effective ICT-enabled innovation for learning at system level; and
- Propose concrete policy recommendations for the further development and mainstreaming of CCR in Europe.
- A well-articulated vision and consolidated proposal for 'Creative Classrooms' which clarifies their holistic and systemic nature, their intended learning outcomes, and their pedagogical, technological, and organisational dimensions for innovation;
- An analysis of implementation strategies of existing ICT-enabled innovation for learning that have significant scale and/or impact at system level; and
- A set of policy recommendations for educational policymakers, stakeholders and practitioners for mainstreaming of ICT-enabled innovation for learning through the scaling of 'Creative Classrooms' in Europe.
Work Package 1: Definition and classification of ICT-enabled innovation for learning
- Aim: Analyse ICT-enabled innovation for learning across a range of settings and participants
- Approach: Desk research and consultation with the ET2020 Thematic Working Group (TWG) on "ICT and Education"
Work package 2: Concept and Reference Parameters for a European-wide initiative on 'Creative Classrooms' (CCR)
- Aim: Clarify the nature and the key dimensions of Creative Classrooms, describing their success factors and enablers (reference parameters) for a European CCR initiative
- Approach: Review of previous IPTS studies and other relevant research works, and consultations with the TWG and key stakeholders
Work package 3: Identification and in-depth analysis of implementation strategies
- Aim: Study existing implementations of ICT-enabled innovation for learning at system level, detailing enablers and bottlenecks for up-scaling and mainstreaming
- Approach: In-depth analysis of cases in Europe and other world regions (e.g. Asia), and consultations with multiple stakeholders
Work package 4: Setting up a dialogue with broad multi-stakeholders
- Aim: Support DG EAC on setting up a dialogue with broad multi-stakeholders
- Approach: Stakeholder consultations
Work package 5: Recommendations
- Aim: Propose recommendations for mainstreaming ICT-enabled innovation for learning in Education and Training (E&T) through 'Creative Classrooms' in Europe
- Approach: Intensive stakeholder consultation (experts' interview, workshops, and online survey)